GeraQuest RPG: Your First Quest Walkthrough
Published 21 April 2026 · 8 min read
Quick answer: The opening quest “The Citizen Covenant” has three branching endings. Pick Healer or Scholar for the peaceful route; Courier or Auditor for the investigative route; Merchant for the negotiated route. Each ending unlocks a different region of the Gera Realm.
Act 1: Arrival in Gera-Prime
You arrive at Gera-Prime with no memory. Dr Anahit (also the hospital head in GeraCity) heals you at the Clinic. The first choice: do you trust her? Say yes — she becomes a companion in Act 2.
Act 2: Pick a class
Five classes unlock at the end of Act 1. See the full class guide. For first-run, Healer is safest; Courier is fastest; Merchant is richest.
Act 3: The Covenant
You learn the Citizen Covenant exists and is at risk. Three ways to act on this:
- Peaceful route (Healer/Scholar): convince the Auditors to investigate openly.
- Investigative route (Courier/Auditor): break into Outside Holdings' archives.
- Negotiated route (Merchant): broker a public contract that exposes the threat.
Endings and unlocks
- Peaceful ending: Unlocks the Temple Region (northern map).
- Investigative ending: Unlocks the Auditor Vaults (eastern map).
- Negotiated ending: Unlocks the Markets of Gera-South (southern map).
You can replay Act 3 to unlock the other regions. New Game+ unlocks a fourth, hidden ending.
Key items to collect
- Anahit's Sigil (given in Act 1) — unlocks healing shortcuts.
- The Merchant's Token (hidden chest in Act 2) — +20% gold.
- The Covenant Fragment (drops from the Act 3 boss) — used in New Game+.
Cross-game rewards
Complete Act 3 to earn 200 GeraCoins redeemable for real discounts on GeraClinic, GeraEats, and GeraLearn.
Play GeraQuest RPG (free).